I’m not sure if anyone else has come across this particular model but I’m not spending that long dismantling a laptop to access a hdd.
Sometimes we don’t understand, and that is a good thing.
It seems that communications companies are universally incapable of being communicated with.
What’s missing from this electronic wonderland? Human contact. Discount the fawning techno-burble about virtual communities. Computers and networks isolate us from one another. A network chat line is a limp substitute for meeting friends over coffee. No interactive multimedia display comes close to the excitement of a live concert. And who’d prefer cybersex to the real thing? While the Internet beckons brightly, seductively flashing an icon of knowledge-as-power, this nonplace lures us to surrender our time on earth. A poor substitute it is, this virtual reality where frustration is legion and where–in the holy names of Education and Progress–important aspects of human interactions are relentlessly devalued.
STOLL is the author of “Silicon Snake Oil–Second Thoughts on the Information Highway” to be published by Doubleday in April.
full article here
I remember this being quite the chuckle at uni. It’s still quite the chuckle and he’s not the only one to have had famous last words. I believe it was bill gates who told us that the windows operating system had no future beyond 2004. [ED. I couldn’t confirm this. Something I remember from high school and all this talk of education is making me feel old.]
This took me by surprise, I’ve never even played the popular Nintendo title and I still found myself chuckling to myself.
You can find the title on band camp here.
I have soft spot for most things GRIMDARK.
I’m 1200 ft down, and all I can think about is ‘Why didn’t I bring more torches?’ It’s dark, and shadows flicker in the dim edges of my vision.I can hear them coming. I had never suspected that my journeywould lead me here, lost and hoping for a miracle, in this dank hole,somewhere far beneath the surface.
Terraria (2011) is developed by Andrew (Redigit) Spinks and his team Jeremy (Blue) Guerrette; Finn (Tiy) Bryce; and Gabriel (Red Yoshi) Henrique Kiesshau. Terraria is a game about discovering your own adventure. One of those focus-on-the-journey- not-the-destination adventures, where you find your inner person struggling to escape into the fantasy.
Lacking a single genre, I would call Terraria an exploration, adventure and building game, themed on such classics as Super Mario Brothers (Nintendo, 1983) and Super Wonder Boy (Sega, 1986). It offers a traditional audio experience, and includes classic background music to match the retro atmosphere. Unfortunately genre classification and traditional review methods don’t do Terraria justice. With this in mind I thought it best to share just one of my experiences with you.